Town: Go̠ E̜nsfo-ëi Kez

Go̠ E̜nsfo-ëi Kez

Go̠ E̜nsfo-ëi Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceIthjegrö Moot
RegionKus Hjeno̠z Steppe
Founded1600
Community LeaderChief Heather Ezaenzo
Area5 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation3114 m (10216 ft)
Average Yearly Precipitation162 cm/y (63 in/y)
Population1309
Population Density261 people per km2 (654 people per mi2)
Town AuraSummoning
Naming
Native nameGo̠ E̜nsfo-ëi Kez
Pronunciation/go̠ ˈe̜nsfo/ /ˈɛi/
Direct Translation[fingerprint] [artillery]
Translation[Not Yet Translated]

Go̠ E̜nsfo-ëi Kez (/go̠ ˈe̜nsfo/ /ˈɛi/ [fingerprint] [artillery]) is a temperate Town located in the Ithjegrö Moot of the Viceroyalty of Rosid.

The name Go̠ E̜nsfo-ëi Kez is derived from the Wood Elvish language, as Go̠ E̜nsfo-ëi Kez was founded by Rhobudve Dhando, who was culturaly Wood Elven.

Climate

Go̠ E̜nsfo-ëi Kez has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a freezing -6°C (22°F). Go̠ E̜nsfo-ëi Kez receives an average of 162 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Go̠ E̜nsfo-ëi Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3114 m (10216 ft) above sea level.

Overview

Go̠ E̜nsfo-ëi Kez was founded durring the early 17th century in late winter of the year 1600, by Rhobudve Dhando. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Rhobudve Dhando.

Go̠ E̜nsfo-ëi Kez was built using the conventions of Wood Elven durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Go̠ E̜nsfo-ëi Kez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Go̠ E̜nsfo-ëi Kez is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The cost-cutting-focused defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Go̠ E̜nsfo-ëi Kez hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Go̠ E̜nsfo-ëi Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Go̠ E̜nsfo-ëi Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Go̠ E̜nsfo-ëi Kez's parks.

Go̠ E̜nsfo-ëi Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Go̠ E̜nsfo-ëi Kez.

Go̠ E̜nsfo-ëi Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Go̠ E̜nsfo-ëi Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Go̠ E̜nsfo-ëi Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Go̠ E̜nsfo-ëi Kez's public wards, blessings, and other arcane systems.

Go̠ E̜nsfo-ëi Kez has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Go̠ E̜nsfo-ëi Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Go̠ E̜nsfo-ëi Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Go̠ E̜nsfo-ëi Kez's natural decorations nor waterways.

Go̠ E̜nsfo-ëi Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Go̠ E̜nsfo-ëi Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Go̠ E̜nsfo-ëi Kez's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Go̠ E̜nsfo-ëi Kez hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Leshy, Leaf near Go̠ E̜nsfo-ëi Kez are known to be quite timid.

Go̠ E̜nsfo-ëi Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5275 m2
    • Cattle and Similar Creatures: 327
    • Poultry: 3927
    • Swine: 261
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 130

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

398 of Go̠ E̜nsfo-ëi Kez's population work within a Foundational Occupation.

846 of Go̠ E̜nsfo-ëi Kez's population do not work in a formal occupation, but do contribute to the local economy. 65 (5%) are noncontributers.

Points of Interest

Go̠ E̜nsfo-ëi Kez has a substantial mill pond located a short distance from town.

POI

History

Go̠ E̜nsfo-ëi Kez used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Go̠ E̜nsfo-ëi Kez.

The the a construct of Illusion, an a construct imbued with potent amounts of Illusion energies was created in Go̠ E̜nsfo-ëi Kez by in time immemorial, reportedly some time during the late 2nd century.

History